Tuesday, January 28, 2014

Hack, Slash, Loot!

I have a soft spot for ole text games like Mysteria, which makes me really like Hack, Slash, Loot. The overall setting of the game can be changed with the quest in the beginning of the game, although you have the option of choosing your class and quest on the title screen you also have the awesome option of setting it all to random making your next quest and class a surprise. The mechanics of the game are somewhat light although the big picture of the game is to stay alive and make smart choices when it comes to battling monsters and maintaining your health points. The armor weapons and items you find in game offer tons of support and help you best the set of quests before you, but some items can also have cons associated with them. The random outcomes of the doors you choose can have a heavy impact on whether or not you die or make it to the next floor. I noticed that the ranged classes usually survive longer due to being able to bottleneck enemies in doorways and blast them from the safety of a long hallway. Overall Hack, Slash, Loot is an update of an older vision of games long lost in a crowd of easy shooters and games that play themselves.

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